coc #clashofclans #UpdateTampilan Troops Clash Of Clans (coc) level 1 - level Max Bagian 2 terupdate terbaru.Salam Yeesemakin lama semakin keren aja bentuk For Builder Base version, see Star Laboratory. "What dark secrets do these Wizards hide inside their Laboratory? Nobody has dared to look. All we know is that their research makes our spells and troops harder, better, faster and stronger!" Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Summary The Laboratory is a building where you can upgrade your Troops, Spells and Siege Machines, improving their stats such as damage and hitpoints. The Laboratory is unlocked at Town Hall level 3. The upgrade fee is relevant to the resource used to create said target. Dark Elixir Troops/Spells cost Dark Elixir to upgrade, while all others cost Elixir. Heroes and Pets cannot be upgraded in the Laboratory, instead requiring a free Builder or the Pet House to upgrade respectively. It is possible to upgrade the Laboratory itself while an upgrade is happening within the Laboratory, and research will continue as normal while the Laboratory is being upgraded. It is not possible to cancel a research project nor research multiple subjects at a time. However, one can still instantly complete the active one via spending Gems or a relevant Magic Item a Book of Fighting for Troops and Siege Machines, a Book of Spells for Spells; a Book of Everything can be used for all three. Using a relevant Hammer can skip the upgrade timer and negate any costs. It is also possible to use a Research Potion to boost the Laboratory's research speed to 24 times of the normal rate for 1 hour, effectively removing 24 hours of research time. If the upgrade you use a Research Potion on has less than 24 hours on it, try to start another upgrade immediately when it finishes to not waste the boost. The Laboratories emit a purple level 1-6, blue level 7, red level 8 or yellow level 9-12 glow from the entrances when upgrading something. The Laboratory cannot upgrade anything the player does not have access to, which may be dependent on the Laboratory itself or said project's associated entity and any other relevant buildings. Different levels of troops will receive graphical changes. However, when you are upgrading something, the laboratory interface will not display the improvements until the upgrade concludes. When a Laboratory upgrade is completed, it is applied immediately to any relevant troops, spells, or Siege Machines that have been or are being trained. At higher TH levels, Laboratory upgrades are tedious and can take extreme amounts of time. Due to this one should only choose the upgrades affecting whatever that they would prolifically use in the future, and optionally accelerate them with Magic Items. For example, GoWiPe users should focus on Golems, Wizards, and whatever spells that could help them. If all of your troops, spells, and siege machines are fully maxed for the current level your Laboratory is at, the word "Research" won't be visible above the Laboratory. Upgrade Differences Laboratories undergo significant visual changes at all levels except levels 3 and 4. When initially constructed, the Laboratory consists of a wooden octagonal structure with multiple door-less entrances. A mass of black tubing covers the center of the Laboratory's roof. At level 2, the Laboratory adds a large vat of Elixir mounted on one side, while the roof is reinforced with steel. A dial is on the vat of Elixir, and wires connect it to the roof, near the black tubing. At level 3, the Laboratory's roof adds a large black dome with circular elixir-colored ports. At level 4, the doorways receive a golden trim. At level 5, a second Identical Elixir vat is added to the left wall. The level 6 Laboratory receives a faceted crystal sphere on its roof supported by a black iron rod and a helical golden spring. Electricity periodically runs up the surface of the sphere. At level 7, the crystal sphere is replaced by a huge set of stacked circular gold rings, identical to those found atop the level 7 Hidden Tesla. The elixir vat on the left side of the Laboratory is replaced with a larger one filled with Dark Elixir. The ringed structure on the roof crackles periodically with electricity. The dark color theme indicates that this level is unlocked at Town Hall level 9. At level 8, the circular gold rings are replaced with a vertical tube glowing from the inside. This tube is emblazoned with what appears to be the symbol representing radioactive material, which indicates that the liquid is likely radioactive. The doorposts turn to a dark red color. It seems that fiery red-orange fluid is filling the left chamber. The dial also starts moving back and forth rapidly, showing that the vat may be overflowing. During an upgrade, the vertical tube spews fire. The red color theme indicates that this level is unlocked at Town Hall level 10. At level 9, the stack of rings is re-added to the top of the Laboratory, instead this time the rings are white rather than gold. The doorpost turns from a dark red to white. The red fluid on the left side is changed to yellow. The white and yellow color theme indicates that this level is unlocked at Town Hall level 11. At level 10, the Laboratory takes on a blue-gray color scheme. The stack of rings is now replaced with a giant yellow screw, which twists in and out of the roof when an upgrade is in progress. The dial from level 8 returns and is now larger than before. The fluid vat on the left is now replaced by a metal tube with a cyan glow in the middle. The yellow and blue color scheme indicates that this level is unlocked at Town Hall level 12. At Level 11, the Laboratory receives a darker blue color scheme. The roof has a thick band that encases the giant yellow screw, which is now replaced by a tube covered in ice. The doorposts are also covered in ice. The fluid vat on the left is slightly taller and darker. The icy theme and dark blue color indicate that this level is unlocked at Town Hall Level 13. At Level 12, the the ice tube on top of the Laboratory has been replaced with a small, green pond on top. And it's green and gold now. The fluid vat on the left become slightly shorter, but with gold accents. The fluid changes colour from light blue to a gradient purple. Another fluid of dark elixir is found on the valve on the left, just above the meter. Statistics Town Hall Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Number Available 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 Size 3x3 Upgrade Chart The following charts list the level of the Laboratory on the top and the unit/spell you can upgrade on the left. Each cell contains the level of the unit/spell you can train, how much it costs in elixir, and how long it takes. For example, Laboratory level 3 allows you to upgrade your Archers to level 3 for 250,000 Elixir and it takes 1 day. The top chart contains Elixir troop upgrades while the bottom chart contains Dark Elixir upgrades. Certain troops and spells don't have new levels unlocked at certain laboratory levels and are represented by ' - 's. For example, there's no new level of Goblin unlocked at Laboratory level 2, however you can upgrade it from level 1 to 2 with a level 2 or higher Laboratory if you didn't upgrade it when you had a level 1 Laboratory. Those indicated by *italics show that certain items do not need the Laboratory fully upgraded to gain in levels. Those items are accessible by a lower Laboratory once the Town Hall and any other upgrade criteria is met. For example, a level 1 Laboratory can upgrade the Lightning Spell once the other requirements of Town Hall 5 and Spell Factory level 1 are met. Note that for the interest of keeping this table compact, abbreviations for costs are used. K and M stand for thousand and million, respectively. Elixir Upgrade Chart Laboratory Level 1 2 3 4 5 6 7 8 9 10 11 12 13 Barbarian Level 2 - 3 - 4 5 6 7 8 9 - 10 11 Cost 20K - 60K - 200K 650K - 14M 16M Time 2h - 5h - 12h 1d 1d 12h 2d 12h 3d 7d - 13d 14d Archer Level 2 - 3 - 4 5 6 7 8 9 - 10 11 Cost 30K - 80K - 300K 800K 2M - 16M Time 3h - 6h - 12h 1d 1d 12h 2d 12h 3d 12h 7d - 13d 14d Giant Level - 2 - 3 4 5 6 7 8 9 10 - 11 Cost - 40K - 150K 500K 2M 3M 10M - Time - 4h - 8h 12h 1d 2d 3d 12h 5d 12h 9d 11d 6h - 16d Goblin Level 2 - 3 - 4 5 6 7 - 8 - - - Cost 45K - 175K - 500K 2M 3M - - - - Time 5h - 9h - 12h 1d 1d 12h 3d 12h - 8d - - - Wall Breaker Level - 2 - 3 4 5 - 6 7 8 9 10 11 Cost - 100K - 250K 600K - 10M Time - 6h - 12h 18h 1d - 2d 3h 3d 12h 7d 11d 15d 16d Balloon Level - 2 - 3 4 5 6 - 7 8 9 10 - Cost - 125K - 400K 800K - 17M - Time - 8h - 12h 18h 1d 3d 12h - 5d 6h 9d 12h 12d 17d - Wizard Level - - 2 3 4 5 6 7 8 9 10 - 11 Cost - - 120K 320K 620K 5M - Time - - 8h 12h 18h 1d 2d 3d 12h 5d 6h 8d 18h 11d - 16d Healer Level - - - - 2 3 4 - 5 - 6 7 - Cost - - - - 450K 900K - - 16M - Time - - - - 12h 1d 2d - 7d - 10d 12h 16d - Dragon Level - - - - 2 3 4 5 6 7 8 9 - Cost - - - - 1M 2M 3M 7M 11M - Time - - - - 18h 1d 12h 3d 5d 6h 5d 12h 10d 12d 17d - Level - - - - - 2 / 3 4 5 / 6 7 8 9 - - Cost - - - - - / / - - Time - - - - - 12h / 1d 2d 3d 12h / 4d 18h 6d 10d 11d 6h - - Baby Dragon Level - - - - - - 2 3 / 4 5 6 7 8 - Cost - - - - - - 2M / 9M 16M - Time - - - - - - 2d 3d 12h / 5d 6d 6h 8d 6h 10d 12h 15d 18h - Miner Level - - - - - - - 2 / 3 4 / 5 6 7 8 9 Cost - - - - - - - / / 5M 10M Time - - - - - - - 2d 4h / 3d 12h 4d / 7d 9d 11d 18h 16d 17d Electro Dragon Level - - - - - - - - 2 3 4 5 6 Cost - - - - - - - - 12M 18M 20M Time - - - - - - - - 5d 12h 9d 18h 12d 17d 18d Yeti Level - - - - - - - - - 2 3 4 - Cost - - - - - - - - - - Time - - - - - - - - - 7d 12h 12d 17d - Dragon Rider Level - - - - - - - - - - 2 3 - Cost - - - - - - - - - - 12M - Time - - - - - - - - - - 11d 6h 16d - Electro Titan Level - - - - - - - - - - - 2 3 Cost - - - - - - - - - - - Time - - - - - - - - - - - 17d 12h 18d Lightning Spell Level *2 *3 4 - - 5 6 7 8 9 - - 10 Cost *50K *100K 200K - - 600K 7M - - 16M Time *4h *8h 12h - - 1d 4d 6d 7d 6h 9d - - 16d Healing Spell Level - *2 - 3 4 5 6 7 - - 8 - 9 Cost - *75K - 150K 300K 900K 3M - - - 17M Time - *5h - 10h 20h 1d 12h 4d 6d - - 12d - 17d Rage Spell Level - - *2 *3 4 5 - - - 6 - - - Cost - - *400K *800K - - - 7M - - - Time - - *12h *1d 2d 4d - - - 8d - - - Jump Spell Level - - - - *2 - - 3 - - 4 - 5 Cost - - - - *2M - - - - 9M - Time - - - - *4d - - 6d - - 11d 6h - 16d 12h Freeze Spell Level - - - - - - 2 3 / 4 / 5 6 7 - - - Cost - - - - - - / 3M / 6M - - - Time - - - - - - 1d 12h 2d 14h / 4d 6h / 6d 7d 18h 8d 6h - - - Clone Spell Level - - - - - - - 2 / 3 4 / 5 - 6 7 - Cost - - - - - - - / / - 9M - Time - - - - - - - 1d 18h / 3d 12h 4d / 7d - 11d 6h 15d 18h - Invisibility Spell Level - - - - - - - - 2 3 4 - - Cost - - - - - - - - - - Time - - - - - - - - 5d 12h 8d 11d 18h - - Recall Spell Level - - - - - - - - - - 2 3 4 Cost - - - - - - - - - - 14M Time - - - - - - - - - - 11d 12h 15d 12h 17d 12h Dark Elixir Upgrade Chart Laboratory Level 5 6 7 8 9 10 11 12 13 Minion Level 2 3 / 4 5 6 7 8 9 10 11 Cost 3K 7K / 15K 25K 35K 63K 105K 188K 285K 310K Time 8h 16h / 1d 2d 3d 12h 5d 9d 18h 11d 12h 15d 12h 16d 12h Hog Rider Level 2 3 / 4 5 6 7 8 / 9 10 11 - Cost 5K 9K / 16K 30K 43K 70K 105K / 168K 210K 305K - Time 10h 20h / 1d 6h 2d 3d 12h 5d 6h 8d / 9d 18h 12d 16d 6h - Valkyrie Level - 2 3 / 4 5 6 7 8 9 - Cost - 8K 12K / 25K 38K 63K 123K 195K 295K - Time - 1d 2d / 3d 4d 6h 5d 6h 7d 18h 12d 16d 6h - Golem Level - 2 3 / 4 5 6 / 7 8 / 9 10 11 12 Cost - 10K 20K / 30K 43K 53K / 77K 112K / 140K 200K 300K 330K Time - 1d 6h 2d 12h / 3d 18h 4d 6h 5d / 5d 12h 7d 6h / 9d 18h 12d 16d 17d Witch Level - - 2 3 4 5 - - 6 Cost - - 50K 68K 90K 140K - - 340K Time - - 4d 4d 18h 6d 18h 10d - - 17d 12h Lava Hound Level - - 2 3 4 5 6 - - Cost - - 35K 50K 85K 135K 200K - - Time - - 2d 12h 4d 6h 6d 6h 10d 12d - - Bowler Level - - - 2 3 4 5 6 - Cost - - - 65K 88K 140K 210K 305K - Time - - - 3d 12h 5d 8d 12h 11d 16d 18h - Ice Golem Level - - - - 2 / 3 4 / 5 - 6 - Cost - - - - 55K / 85K 110K / 140K - 305K - Time - - - - 2d 20h / 5d 7d 6h / 9d 12h - 16d - Headhunter Level - - - - - 2 3 - - Cost - - - - - 125K 180K - - Time - - - - - 9d 18h 12d - - Poison Spell Level - 2 3 4 5 6 7 8 9 Cost - 12K 25K 43K 70K 123K 195K 285K 320K Time - 8h 1d 2d 14h 6d 6h 7d 18h 11d 18h 16d 18h 17d 12h Earthquake Spell Level - 2 3 4 5 - - - - Cost - 15K 30K 51K 84K - - - - Time - 18h 1d 12h 4d 6h 7d 18h - - - - Haste Spell Level - - 2 3 / 4 5 - - - - Cost - - 20K 34K / 60K 77K - - - - Time - - 1d 12h 2d 14h / 5d 7d 18h - - - - Skeleton Spell Level - - - 2 / 3 4 5 / 6 7 - - Cost - - - 22K / 34K 50K 87K / 105K 187K - - Time - - - 1d 8h / 2d 14h 4d 6h 6d / 7d 6h 11d 6h - - Bat Spell Level - - - 2 / 3 4 5 - - 6 Cost - - - 26K / 51K 70K 105K - - 330K Time - - - 1d 18h / 3d 12h 5d 6h 6d 6h - - 18d Siege Machines Upgrade Chart Laboratory Level 10 11 12 13 Wall Wrecker Level 2 / 3 4 - - Cost / - - Time 5d 12h / 7d 12d - - Battle Blimp Level 2 / 3 4 - - Cost / - - Time 5d 12h / 7d 12d - - Stone Slammer Level 2 / 3 4 - - Cost / - - Time 5d 12h / 7d 12d - - Siege Barracks Level *2 / 3 4 - - Cost * / - - Time *7d / 9d 18h 12d - - Log Launcher Level *2 / 3 4 - - Cost *6M / - - Time *7d 12h / 10d 12h 12d - - Flame Flinger Level *2 / 3 *4 - - Cost * / * - - Time *9d 12h / 13d 12h *15d - - Battle Drill Level - - - 2 / 3 / 4 Cost - - - 8M / 11M / 14M Time - - - 10d / 14d / 16d Icon DescriptionsTapping this icon displays information about the Laboratory, such as Level and this icon begins upgrading the Laboratory to the next level, if you have enough resources and a free Builder or When the Laboratory is at maximum level, this icon is not this icon instantly upgrades the Laboratory to the next level, at the cost of one Hammer of Building if you have one. When the Laboratory is at maximum level, or if the Town Hall requirements for the next level are not met, this icon is not this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Building. This icon is only shown if you have at least one Book of this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of one Book of Everything. This icon is only shown if you have at least one Book of Everything but do not have a Book of this icon, which is displayed only while an upgrade is in progress, boosts all your Builders for 1 hour by a factor of ten, at the cost of one Builder Potion. This icon is only shown if you have at least one Builder this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade this icon boosts your Laboratory for 1 hour by a factor of twenty-four, at the cost of one Research Potion. This icon is only shown if you have at least one Research this icon opens up the Laboratory interface, allowing you to upgrade your Troops' and Spells' levels. History Patch Type Description August 2, 2012 Game Release Introduction of the Laboratory, with 6 levels. September 19, 2012 Update Upgraded troops are now visualized, giving them upgrade differences. Upgraded troops now have pink asterisks that represent their levels. February 5, 2013 Update Added the level 7 Laboratory. The Laboratory now emits light inside the entrance when upgrading troops or spells. March 12, 2013 Update The Laboratory screen now lets you browse available upgrades even while an upgrade is already in progress. May 23, 2013 Update Added the level 8 Laboratory. Decreased upgrade cost at levels 5-7. Level 5 540,000 -> 500,000 Level 6 1,080,000 -> 1,000,000 Level 7 3,000,000 -> 2,500,000 October 28, 2013 Maintenance Break Fixed a bug where players were shown to have researched troop levels higher than their Laboratory level would allow them to. Their extra levels were also reverted back in this maintenance break. April 9, 2014 Update Slightly increased Laboratory's HP at level 8 from 350 to 370. December 11, 2014 Update Redesigned level display to a symbol of numbers instead of numbers of pink asterisks. Increased HP at all levels. Level 1 250 -> 500 Level 2 270 -> 550 Level 3 280 -> 600 Level 4 290 -> 650 Level 5 310 -> 700 Level 6 330 -> 750 Level 7 350 -> 800 Level 8 370 -> 850 July 1, 2015 Update Increased HP at levels 7 and 8. Level 7 800 -> 830 Level 8 850 -> 950 November 30, 2015 Sneak Peek Announced the level 9 Laboratory. December 10, 2015 Update Added the level 9 Laboratory. June 4, 2018 Sneak Peek Announced the level 10 Laboratory. June 11, 2018 Update Added the level 10 Laboratory. June 26, 2018 Balance Changes Reduced upgrade time at levels 2-9. Level 2 5h -> 3h Level 3 12h -> 8h Level 4 1d -> 16h Level 5 2d -> 1d 8h Level 6 4d -> 2d 16h Level 7 5d -> 3d 8h Level 8 6d -> 4d Level 9 7d -> 6d April 2, 2019 Update Reduced upgrade time at levels 1-8 except for level 3. Level 1 30m -> 1m Level 2 3h -> 2h Level 4 16h -> 10h Level 5 1d 18h -> 12h Level 6 2d 16h -> 1d Level 7 3d 8h -> 2d Level 8 4d -> 3d Reduced upgrade cost at levels 7 and 8. Level 7 2,500,000 -> 2,000,000 Level 8 4,000,000 -> 3,000,000 December 9, 2019 Update Added the level 11 Laboratory. Resized the Laboratory from 4x4 to 3x3. March 30, 2020 Update Research Potions now boost the Laboratory speed by 24x instead of 10x. April 12, 2021 Update Added the level 12 Laboratory. Ongoing Lab upgrade timer now continues normally when Lab is upgraded and can be finished with Gems or a Book. New unit/spell upgrades still cannot be started before the Lab upgrade is completed. Lab research screen is now accessible during Lab upgrade. The level badge flame now continues burning in combat hud when all troops/spells are deployed. June 15, 2021 Update Added horizontal scroll indicators to the Laboratory screen. December 9, 2021 Update Reduced upgrade costs at levels 3-11. October 10, 2022 Update Added the level 13 laboratory. December 12, 2022 Update Upgrades in the Laboratory can be started even while the Building is being upgraded. Trivia The conductor on top of the Laboratory on levels 6 and 7 depicts the 'lightning gatherer' that is used to raise the dead creatures to life that are often found in horror movies. The pressure gauges on the side Dark Elixir vats are only seen moving on the level 7 and 8 Laboratory, except for when troops/spells go under upgrade. Otherwise, all Laboratory gauges move. The Laboratory is currently the only building that can only be built/upgraded exactly once in every Town Hall level starting from Town Hall 3 to Town Hall 14. Interestingly, in the Home Village's Laboratory, if you have maxed out a troop or spell for your Laboratory level, and click on it, the game tells you, "Level __ Laboratory required". However, in the Builder Base's Star Laboratory, when clicking a maxed out troop for your Star Laboratory level, the game shows you all of the levels and upgrade bonuses, as would normally happen if the troops was not maxed. The Laboratory, Army Camp and the Barracks are the oldest army buildings in the game after its initial release. The phrase "Harder, better, faster, and stronger!" is a reference to the French dance duo Daft Punk's widely known song, Harder Better Faster Stronger. In Clash Royale, the Elite Barbarians card has a similar description. Notably, troops aren't made faster, though the Rage Spell and Haste Spell will give higher speed boosts, which justifies the "faster" part. The Laboratory contains 4 entryways instead of 2, they can be seen in the back where the arches for the entryways stand. The total time finish all upgrades is theoretically 4 years, 73 days and 18 hours, assuming that the upgrade progress is not influenced by anything such as Magic Items, time spent to acquire resources and Gems. Home Village Buildings Defensive Buildings Cannon • Archer Tower • Mortar • Air Defense • Wizard Tower • Air Sweeper • Hidden Tesla • Bomb Tower • X-Bow • Inferno Tower • Eagle Artillery • Scattershot • Builder's Hut • Spell Tower • Monolith • Giga Tesla • Giga Inferno TH13 • TH14 • TH15 • WallTraps Bomb • Spring Trap • Air Bomb • Giant Bomb • Seeking Air Mine • Skeleton Trap • Tornado Trap Resource Buildings Town Hall Magic Items • Gold Mine • Elixir Collector • Dark Elixir Drill • Gold Storage • Elixir Storage • Dark Elixir Storage • Clan Castle Treasury Army Buildings Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Dark Spell Factory • Workshop • Barbarian King Altar • Archer Queen Altar • Grand Warden Altar • Royal Champion Altar • Pet House Other Buildings Boat • Airship • Forge • Decorations • Obstacles • Loot Cart • Strongman's Caravan • Super Sauna • Builder's Hut • Hut

Anewaktu itu sempet sampai di Champion League saat masih TH 8 tapi karena keterbatasan pasukan dan lawan yang sudah TH 9 keatas membuat ane males untuk push jadi turun sampai Master League. 2. Upgrade Level Pasukan Upgrade level pasukan juga menjadi tips yang penting dalam bermain Clash of Clans.

Nama-Nama Pasukan COC Bagian I, Terdapat banyak tentara atau pasukan yang berada di game Clash of Clans COC. Pasukan-pasukan ini digunakan untuk membantu kamu dalam menghancurkan base musuh atau melindungi desa kamu dari serangan musuh. Setiap pasukan yang berada di game Clash of Clans mempunyai ciri atau kelebihan khusus yang dimiliki. Untuk artikel ini akan menjelaskan nama-nama pasukan yang ada COC Clash of Clans berserta kelebihan dan kekurangan serta kemampuan unik yang dimilikinya. Artikel bagian 1 satu ini akan menjelaskan pasukan Tier 1,2, dan 3. Berikut ini penjelasannya. Mari Simak Nama - Nama Pasukan COC Bagian 1 Wajib Kamu Katahui Barbarian Sumber Pinterest Barbarian merupakan unit pertama pasukan kamu apabila sudah memiliki barak. Memiliki penampilan seorang pria marah, siap tempur, rambut kuning, serta memiliki kumis kuning panjang. Barbarian menggunkaan pakaian berupa rok cokelat dengan sabuk kulit. Terdapat perisai berbentuk gesper dan memiliki handband berduri pada kedua lengan, pedang pendek di tangan kanan, dan sandal di kakinya. Saat di upgrade menjadi level 3, Barbarian akan diberi headband. Ketika menjadi level 5 akan ada penambahan helm viking, dan pada level 6 akan ada penambahan pedang tajam dan helm tanduk raksasa. Archer Sumber Pinteres Archer merupakan unit berkisar. Archer berbentuk sebagai seorang wanita dengan memiliki rambut dan mata yang berwarna merah muda yang tajam, gaun hijau muda, memiliki sabuk dengan tas kecil, cincin emas yang berada di bahunya, dan bulu merah muda pada anak panahnya. Archer tidak memiliki target yang spesifik dan hanya menyerang apa saja yang di hadapan dan jangkauannya. Goblin Sumber Pinteres Goblin merupakan tentara tercepat dalam game ini. Target pertama Goblin adalah bangunan sumber daya. Goblin akan memberikan kerusakan berlipat ganda pada bangunan sumber daya Gold, Elixir, Clan Castle, dan Town Hall. Goblin akan memberikan kerusakan pada bangunan sebesar dua kali lipat dibanding Barbarian dan tiga kali lipat dibanding Archer. Goblin ini cukup lemah dan mudah untuk ditumpas dan karena mengutamakan bangunan sumber daya maka akan mengabaikan semua pertahanan dari musuh. Gobline sangat rentan terhadap serangan dan tidak cocok digunakan tanpa backup-an dari lainnya. Giant Sumber Pinteres Giant merupakan pasukan berbadan besar raksasa yang mampu memporak-porandakan musuh. Giant akan menargetkan serangan pada pertahanan musuh, sehingga dalam jumlah yang banyak dapat untuk melumpuhkan sebuah desa. Player biasanya menempatkan Giant terlebih dahulu untuk melindungi pasukan lain yang lebih lemah tetapi lebih offensive dari pertahanan. Wall Breaker Sumber Pinteres Wall Breaker memiliki penampilan berupa kerangka tulang kecil yang memakai topi penerbang coklat dan memiliki bekas luka kecil di mata kanan. Tentara ini selalu membawa bom besar yang akan membuat tubuhnya hancur bersama bom tersebut. Serangan dari Wall Breaker akan langsung ke dinding terdekat. Balloon Sumber Pinteres Balloon seperti Wall Breaker hanya saja Tentara ini naik di dalam sebuah balon udara. Balloon akan bergerak lambat di wilayah udara musuh dan akan menyerang musuh dengan cara menjatuhkan bom dari atas. Target pertamanya adalah pertahanan dari musuh. Wizard Sumber Pinteres Wizard memilik penampilan memakai jubah dengan warna biru, memakai sabuk kulit dengan gesper berwarna emas, dan sepatu bot warna coklat. Serangan Wizard mirip dengan Archer karena sama-sama menggunakan serangan dengan jarak jauh dan dapat menyerang pertahanan musuh meski terhalang tembok pertahanan. Memiliki serangan dengan mengeluarkan bola api dari tangan dan dapat mengakibatkan kerusakan yang cukup parah, namun cukup lemah sehingga tidak susah untuk dimusnahkan oleh musuh. Healer Sumber Pinteres Healer merupakan unit terbang. Healer tidak memiliki kemampuan untuk menyerang musuh, tetapi memiliki kemampuan dapat dengan cepat menyembuhkan berbagai pasukan darat lain, kecuali bila dalam pertahanan Healer akan menyembuhkan bangunan yang rusak. Apabila semua pasukan kamu memiliki kesehatan penuh, maka ia tidak akan melakukan apa-apa. Namun, jika pasukan kamu ada yang terluka Healer akan terbang di atas dan akan memulai melakukan proses penyembuhan. Healer tidak dapat menyembuhkan dirinya sendiri atau menyembuhkan pasukan terbang lainnya. Dragon Sumber Pinteres Dragon adalah sebuah tentara dengan mode terbang yang menakutkan dan mampu meneror pasukan darat dan udara lainnya. Tidak seperti Ballon, Dragon memiliki serangan seperti Archer. Sumber Pinteres merupakan pasukan yang memiliki damage paling besar yang ada di barrack. memiliki penampilan menggunakan baju besi yang sangat kuat dan dapat menimbulkan kerusakan yang parah pada pertahanan musuh. Namun, merupakan Troops yang paling mahal dari Troops lainnya. Baby Dragon Sumber Pinteres Baby Dragon merupakan tentara yang memiliki kehebatan saat dia sedang sendiri dan tidak dekat dengan pasukan terbang lainnya. Baby Dragon akan berubah menjadi lebih besar dari sebelumnya serta kekuatan serang attack speed dan damage akan bertambah kuat. Miner Sumber Pinteres Miner memiliki kelebihan yaitu dapat berjalan di dalam tanah. Miner akan menggali sampai ke bangunan terdekat untuk menghancurkannya dari dalam tanah. Jika bangunan sudah hancur, maka akan kembali menggali ke bangunan terdekat lainnya. Baca Juga Nama Pasukan COC Bagian 2 Wajib Kamu Katahui Penutup Nah, itulah nama-nama pasukan COC bagian 1, bagaimana sobat Vexa sudah tahukan nama-nama pasukan di COC? Sampai ketemu dilain waktu

.
  • adhgsw37uz.pages.dev/232
  • adhgsw37uz.pages.dev/211
  • adhgsw37uz.pages.dev/1
  • adhgsw37uz.pages.dev/70
  • adhgsw37uz.pages.dev/478
  • adhgsw37uz.pages.dev/14
  • adhgsw37uz.pages.dev/400
  • adhgsw37uz.pages.dev/415
  • pasukan coc level 1 sampai max